LOOK AT ME
“Look at Me” is a 2-channel video installation, which consists of two screens, two cameras attached to each TV screen, and one mirror. The viewer will be surrounded by three surfaces (screen, screen, and mirror) structured like a triangular prism.
Representation of Screen-based Self
By arranging the screens and cameras, the installation introduces a logical conflict, preventing viewers from directly meeting their own gaze. What’s the distance between a digital body displayed on a screen and a real body being reflected in a physical mirror?
The Uncanny Experience of Using a Camera as a Mirror
Although the screen image is derived from the viewer’s portraits, it creates an “outside” feeling when viewers see their portraits in a logically conflicting way. When a camera functions as a mirror and captures the viewer’s portrait, how does a screen-based body differ from a real body?
CREDIT
All by Wei-Fang Chang